Help / Accessibility
Accessibility
What works with a keyboard and a screen reader today, and what does not yet.
In short
The editor is not yet screen-reader friendly. The player, which is what solvers use, is built for keyboards and screen readers. We would rather say so plainly than pretend.
The player
- Solving works from the keyboard alone (Keyboard shortcuts).
- Every square has a label that says its clue numbers, its row and column, its letter and whether it is marked wrong.
- The current clue is announced as you move, and letters you type are announced.
- Check and Reveal results, and Solved, are announced.
- Wrong and revealed squares are shown by shape as well as colour.
- It works on a phone and inside other sites' frames.
The editor
- You can do everything with the keyboard: modes, typing, clues, menus and windows, with a visible focus ring everywhere (Keyboard shortcuts).
- Buttons, tabs, menus and windows have names, and status messages such as Valid and Saved are announced.
- Controls are at least 44 pixels high on a touch screen.
What is not good enough yet
- The editor does not announce the grid well to a screen reader: typing a letter or moving in Fill mode, and switching squares in Shape mode, are not spoken in a useful way. This is the main gap. We plan to fix it after launch.
- We have checked with automated tools and by inspecting what the page exposes, but not yet with a real screen reader such as NVDA, VoiceOver or TalkBack, so we cannot promise how it sounds.
- In a barred puzzle, a screen-reader solver cannot yet hear where an answer ends inside the grid.
Tell us
If something in Crossmith does not work for you, write to hello@crossmith.com and say what you use. We will answer, and what you tell us decides what is fixed first.
Something missing or wrong? Write to hello@crossmith.com.